AI Insights · Timothy · September 2022
Top 5 Paid Games on iOS in Europe - Q3 2022
In Q3 2022, the top 5 paid games on iOS in Europe showcased a variety of revenue, download, and active user trends. Read on for detailed insights.
In the third quarter of 2022, the top 5 paid games on iOS in Europe displayed diverse performance metrics. Below is a detailed look at each game's trends in weekly revenue, downloads, and active users.
Minecraft from Mojang saw its weekly revenue peak at approximately $206K in late July before gradually declining to around $147K by the end of September. Weekly downloads followed a similar pattern, reaching a high of 11.6K in early August and stabilizing around 9.9K by the end of the quarter. The game maintained a robust user base, with weekly active users peaking at 1.77M in late July and decreasing to around 1.41M by the end of September.
Ninja Kiwi's Bloons TD 6 experienced relatively stable weekly revenue, with a slight peak at approximately $29.6K in early August. Weekly downloads fluctuated, peaking at 2.4K in late August and settling around 1.7K by the end of the quarter. Weekly active users remained steady, averaging around 25K throughout the quarter.
Football Manager 2022 Mobile by SEGA showed a decline in weekly revenue from $31.9K in late June to about $14K by the end of September. Downloads also saw a downward trend, from a high of 4K in late June to approximately 1.4K by the end of the quarter.
Marmalade Game Studio's MONOPOLY: The Board Game experienced a peak in weekly revenue at around $17.2K in mid-August, with a slight decrease to $15.2K by the end of September. Weekly downloads showed an upward trend, reaching 3.2K in mid-August and stabilizing around 3K by the end of the quarter. Weekly active users saw a steady increase, peaking at approximately 13.7K in late September.
RFS - Real Flight Simulator from RORTOS SRL had a consistent weekly revenue, fluctuating around $9K to $10K throughout the quarter. Weekly downloads peaked at 1.4K in early August, then declined to approximately 954 by the end of September. Weekly active users remained relatively stable, averaging around 4K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.